Kingdoms of Kalamar (d20) : Home of Knights of the Dinner Table, The lands of Tellene defined in the Kingdoms of Kalamar campaign setting . Dungeons & Dragons, D&D, and Dungeon Master are trademarks owned by. The Kingdoms of Kalamar is an official D&D campaign setting by Kenzer & Company. Originally published as an unofficial setting for AD&D in , the d20 . Kingdoms of Kalamar, the first in Kenzer and Company’s Official Dungeons .. It continues to be a generic setting with bits of D&D shoehorned in to fill up space.

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Official kingdlms setting would be Forgotten Realms, Greyhawk, and Kalamar. However, it seems a bit jarring when the artwork is mixed on the same page, as is done several times in the book. The maps are good, nothing more. Plus, while some areas may become more detailed in future supplements, the timeline will kala,ar change. I find the kalmaar laudable, but the feel is too generic.

There are 54 gods, although 11 of them have apparently died. They only get descriptions of a few paragraphs or so. The book ends with a glossary combined with an index. The setting is none of that. And none of it really has rules, or adapts the rules to the Kalamar setting. Generally only a few paragraphs on each organization are provided, leaving much for the GM to detail.

Slen is a theocratic nation ruled by priests of the Flaymaster, god of pain.

The deities are given different names by different people, but the deities themselves cross all racial and cultural barriers. ToB has ridiculous editting mistakes, Iron Heart Surge, weird stance progression The writing is just plain bad.

Some of my all time favorite magic items come from that book. Rather than separate pantheons for each race, the gods of Kalamar are simply worshipped in different names and preferences by different cultures. Time has not been kind to it as dynastic changes and incompetent rulers have resulted in it controlling only a fraction of its original lands.


It is, d&e or less, the complete history of a world, where the politics, religions, racial diversity, cultures, geography, organizations and languages are all laid out in painstaking detail.

I’d never once heard of Kalamar until I saw it mentioned on the Playground earlier this year.

Kenzer & Company Kingdoms of Kalamar (d20)

The section on the various human races could have used some expansion, detailing more of the distinctions that differentiate them from each other. And the battle scene that opens the book looks like it’s full of action, but it’s nothing we haven’t seen before. Occasionally a nonhuman city is detailed in this section. Overall kalsmar is a good section, providing a reasonable introduction to humanity in Tellene.

DnDWiki:Kingdoms of Kalamar

Good pictures or unique ideas won’t save a product from a poor review, but it might push a good one slightly higher.

Impact is nice, but Giant Bane is useless unless you are consistanly facing giants in your campaign. For example, each human or humanoid subrace has its own language.

It manages to klaamar enough detail to create a sense of realism while managing to avoid overdetailing the setting. I’m here to try and kingdomz to myself, as well as any others that might be interested, why this particular campaign setting has taken such a hold on my gaming life, and also because I felt I needed to rate this product.

A section on cities is included, and has the effect of making the campaign world seem even more generic by descriibing a generic city. Price is also generally taken into consideration.

The Kalamar book feels more like an almanac – in fact, if you are familiar with the old Poor Wizards Almanac’s for Mystara, then that is what the Kalamar setting book is kungdoms. Dwarven warriors carry the body of a fallen leader deep into their underground mountain city, passing the tombs of kings dead for some thirty dwarven generations.


Posting Quick Reply – Please Wait. Most of the interesting sites are within a city, and special notes often reference groups of creatures rather than adventure sites. Like the city of Greyhawk kingdomw Greyhawk.

What is it and does it suck? Over 30 different products have been released to support it. The gods are typical and formulaic: The setting is known for, much like Forgotten Realms and Dragonlancebeing extremely detailed, with large sourcebooks covering the history, culture and geography of Tellene extensively. The King of Shynabyth has outlawed all religions within the nation, due to his hatred of the religions of Paruvian and Slen.

Most NPCs don’t make it to the chart anyway. Even then, most of the 3. This comprises all but two pages of the Gods section — not sure what was up with this one.

Xenophobic elves patrol the Lendelwood, guarding their ancient city against a threatened human assault. The third is dedicated to laws, and the fourth to armies. Kalwmar prefer one general name, especially since the same general name isn’t used throughout the book. Originally Posted by Anecronwashere. The setting appeared in two books, ” Kingdoms of Kalamar, Vol 1: Beyond this the error, oalamar section is good, providing everything that is needed to use religion in the campaign.

Word from Kenzer is that these will be included in an errata on their website.